Skip to main content alibris logo

A comprehensive and accessible overview for language educators, researchers, and students, this book examines the relationship between technological innovation and development in the field of computer-assisted language learning, exploring relevant theories and providing practical evidence about the use of computer games in language learning.

loading
    • eBook Details
    eBook icon EPUB eBook Computer Games and Language Learning

    This is a digital edition of this title.

    Rent eBook (5 Options)

    Buy eBook

    • Title: Computer Games and Language Learning by M. Peterson
    • Publisher: Springer Nature
    • Print ISBN: 9781137005168, 1137005165
    • eText ISBN: 9781137005175
    • Edition: 2013 2013 edition
    • Format: EPUB eBook
    $16.50
    digital devices
    • This is a digital eBook
      Nothing will be shipped to you
    • Works with web browsers and the VitalSource app on all Windows, Mac, Chromebook, Kindle Fire, iOS, and Android devices
    • Most eBooks are returnable within 14 days of purchase
    • Questions? See our eBook FAQ