This volume, covering all aspects of computer animation, has been designed as an introduction for designers and animators, and a reference for professionals in computer graphics and computer animation. Both theoretical and practical aspects are presented in detail. Computer animation is treated using concepts familiar to those working in traditional animation. Readers will find material on techniques involved in computer-assisted animation, such as key-frame interpolation and colouring and painting techniques, as well as ...
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This volume, covering all aspects of computer animation, has been designed as an introduction for designers and animators, and a reference for professionals in computer graphics and computer animation. Both theoretical and practical aspects are presented in detail. Computer animation is treated using concepts familiar to those working in traditional animation. Readers will find material on techniques involved in computer-assisted animation, such as key-frame interpolation and colouring and painting techniques, as well as information about state-of-the-art computer animation and a history of animation systems and languages. This edition brings major changes in various chapters. In particular, the discussion of organizations in the field of computer animation has been updated, and new teams in this area are mentioned. Three-dimensional computer animation is emphasized. The appendix provides a listing of computer-generated films from 1961 to 1989. A complete bibliography of computer animation is given at the end of the book.
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Add this copy of Computer Animation: Theory and Practice (Computer to cart. $3.98, good condition, Sold by ThriftBooks-Baltimore rated 4.0 out of 5 stars, ships from Halethorpe, MD, UNITED STATES, published 1985 by Springer.
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