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Building a 3D Game Engine in C++

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Building a 3D Game Engine in C++ - Hook, Brian
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This book/disk set offers all the technical information, programming code, and software to build a unique game engine that can be used to create a variety of custom 3D games from scratch. It shows how to use artificial intelligence to make intelligent monsters for a game.

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Building a 3D Game Engine in C++ 1995, Wiley, New York, NY

ISBN-13: 9780471123262

Trade paperback