This book provides a fresh new look at the rules for FX or paranormal abilities such as magic and super powers. Compatible with any Alternity game, Beyond Science features over 100 new Arcane Magic, Faith, and Super Power FX skills in eighteen specialties, including alchemy, druidism, necromancy, energy control, and many more! Beyond Science: Guide to FX includes more than fifteen pages of high-quality black-and-white artwork. As an expansion to the core Alternity game rules, this product will be of special interest to ...
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This book provides a fresh new look at the rules for FX or paranormal abilities such as magic and super powers. Compatible with any Alternity game, Beyond Science features over 100 new Arcane Magic, Faith, and Super Power FX skills in eighteen specialties, including alchemy, druidism, necromancy, energy control, and many more! Beyond Science: Guide to FX includes more than fifteen pages of high-quality black-and-white artwork. As an expansion to the core Alternity game rules, this product will be of special interest to Gamemasters who are looking to add the unexplainable element to their own campaigns as well as any Gamemaster running a Dark-Matter "TM" game.
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Add this copy of Beyond Science: a Guide to Fx (Alternity Sci-Fi to cart. $9.49, very good condition, Sold by HPB-Ruby rated 5.0 out of 5 stars, ships from Dallas, TX, UNITED STATES, published 2000 by Wizards of the Coast.
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Add this copy of Beyond Science: Guide to Fx-Alternity Science Fiction to cart. $30.00, very good condition, Sold by Chris Korczak, Bookseller rated 5.0 out of 5 stars, ships from Easthampton, MA, UNITED STATES, published 2000 by Wizards of the Coast.