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Behavior Trees in Robotics and AI: An Introduction

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Behavior Trees in Robotics and AI: An Introduction - Colledanchise, Michele, and Ögren, Petter
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Behavior Trees (BTs) provide a way to structure the behavior of an artificial agent such as a robot or a non-player character in a computer game. Traditional design methods, such as finite state machines, are known to produce brittle behaviors when complexity increases, making it very hard to add features without breaking existing functionality. BTs were created to address this very problem, and enables the creation of systems that are both modular and reactive. Behavior Trees in Robotics and AI: An Introduction provides a ...

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Behavior Trees in Robotics and AI: An Introduction 2020, CRC Press, London

ISBN-13: 9780367571337

Paperback

Behavior Trees in Robotics and AI: An Introduction 2018, CRC Press, Oxford

ISBN-13: 9781138593732

Hardcover