Skip to main content alibris logo

Beginning Direct3D Graphics Programming

by ,

Write The First Customer Review
Beginning Direct3D Graphics Programming - Engel, Wolfgang F, and Geva, Amir
Filter Results
Shipping
Item Condition
Seller Rating
Other Options
Change Currency

Beginning Direct3D Game Programming covers all of the elements that are necessary to create a Direct3D game for your PC! You will learn the essentials of Direct3D game programming, including basic algorithms, texture mapping basics, 3D math, lighting, use of depth buffers, and much more! This book also covers the Transformation & Lighting Pipeline and how to use it to map texture object with different effects, as well as different file formats and how to integrate them into your game engines. You'll go from the basics to ...

loading
Beginning Direct3D Graphics Programming 2003, Premier Press

ISBN-13: 9780761531913

Unknown binding