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Artificial Intelligence and Games - Yannakakis, Georgios N., and Togelius, Julian
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This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game ...

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Artificial Intelligence and Games 2019, Springer International Publishing AG, Cham

ISBN-13: 9783319875767

Paperback

Artificial Intelligence and Games 2018, Springer International Publishing AG, Cham

ISBN-13: 9783319635187

Hardcover