Skip to main content alibris logo
Alternate Reality Games and the Cusp of Digital Gameplay - Garcia, Antero (Editor), and Niemeyer, Greg (Editor)
Filter Results
Shipping
Item Condition
Seller Rating
Other Options
Change Currency

Alternate Reality Games (ARGs) challenge what players understand as "real." Alternate Reality Games and the Cusp of Digital Gameplay is the first collection to explore and define the possibilities of ARGs. Though prominent examples have existed for more than two decades, only recently have ARGs come to the prominence as a unique and highly visible digital game genre. Adopting many of the same strategies as online video games, ARGs blur the distinction between real and fictional. With ARGs continuing to be an important ...

loading
Alternate Reality Games and the Cusp of Digital Gameplay 2018, Bloomsbury Academic, New York

ISBN-13: 9781501347191

Trade paperback

Alternate Reality Games and the Cusp of Digital Gameplay 2017, Bloomsbury Academic, New York

ISBN-13: 9781501316241

Hardcover