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A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. The book's unique approach of providing a highly visual storyboard approach combined with a narrative on the art and practice of designing for fun is sure to be a hit with game and ...

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    • eBook Details (this title has multiple eBook editions)
    eBook icon EPUB eBook Theory of Fun for Game Design

    This is a digital edition of this title.

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    • Title: Theory of Fun for Game Design by Raph Koster
    • Publisher: O'Reilly Media, Inc
    • Print ISBN: 9781449363215, 1449363210
    • eText ISBN: 9781449363178
    • Edition: 2013 2nd edition
    • Format: EPUB eBook
    $38.99
    digital devices
    • This is a digital eBook
      Nothing will be shipped to you
    • Works with web browsers and the VitalSource app on all Windows, Mac, Chromebook, Kindle Fire, iOS, and Android devices
    • Most eBooks are returnable within 14 days of purchase
    • Questions? See our eBook FAQ
    • eBook Details
    eBook icon PDF eBook Theory of Fun for Game Design

    This is a digital edition of this title.

    Buy eBook

    • Title: Theory of Fun for Game Design by Koster, Raph
    • Publisher: O'Reilly Media, Inc
    • Print ISBN: 9781449363215, 1449363210
    • eText ISBN: 9781449363215
    • Edition: 2013 2nd edition
    • Format: PDF eBook
    $27.99
    digital devices
    • This is a digital eBook
      Nothing will be shipped to you
    • Works with web browsers and the VitalSource app on all Windows, Mac, Chromebook, Kindle Fire, iOS, and Android devices
    • Most eBooks are returnable within 14 days of purchase
    • Questions? See our eBook FAQ