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3D Character Created by 3D Scanner and Connection in 3D Game Engine

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3D Character Created by 3D Scanner and Connection in 3D Game Engine - Guo, Jun
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The theme of this book was to discuss the theory of 3D scanning, focus on the flowchart of using 3D NextEngine Desktop Scanner hardware and software as well as the 3D game character exporting and importing in both 3dsMax and CryENGINE2 Sandbox2. The purpose was to scan models made of modeling paste using the 3D Scanner. The models were developed and imported into 3dsMax. At the same step, the skeletons were adjusted and the ranges of the envelopes were also defined. Finally, the models were connected to the skeletons to be ...

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3D Character Created by 3D Scanner and Connection in 3D Game Engine 2012, LAP Lambert Academic Publishing, Saarbrucken

ISBN-13: 9783659140617

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