John Hight
John Hight is the Director of Production, External Development for Sony Computer Entertainment of America. In 1991, John built his first game, Battleship, for the Philips CDi player. Since that time he has worked on over 30 games and nine educational products on various platforms. He's been fortunate to serve many different development roles: programmer, artist, designer, writer, producer, and studio executive. John oversees external production for Sony in Santa Monica, where his team has...See more
John Hight is the Director of Production, External Development for Sony Computer Entertainment of America. In 1991, John built his first game, Battleship, for the Philips CDi player. Since that time he has worked on over 30 games and nine educational products on various platforms. He's been fortunate to serve many different development roles: programmer, artist, designer, writer, producer, and studio executive. John oversees external production for Sony in Santa Monica, where his team has produced BlastFactor (one of the first downloadable games on Sony's Network Platform) and flow (the first indie game published on PlayStation 3). While Executive Producer at Atari, John brought Wizards of the Coast, BioWare, and Obsidian together to develop Neverwinter Nights 2. In his role as Executive Producer and Director of Design for Electronic Arts, John led the design and creative production of Command & Conquer: Red Alert 2, Yuri's Revenge, and Nox. John holds a BSE in Computer Science from the University of New Mexico and an MBA from USC's Marshall School of Business. See less
John Hight's Featured Books