This second volume in the five-volume series, Principles of Computer-Aided Design, introduces the concepts of modeling real-world phenomena. Covers methods and techniques of representing the physical environment as symbol structures that can be manipulated by a computer. Includes studies of data structures useful for two- and three-dimensional artifacts and examines attributes of objects such as topology, geometry, transformations, assemblies, and general database query/update operations.
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This second volume in the five-volume series, Principles of Computer-Aided Design, introduces the concepts of modeling real-world phenomena. Covers methods and techniques of representing the physical environment as symbol structures that can be manipulated by a computer. Includes studies of data structures useful for two- and three-dimensional artifacts and examines attributes of objects such as topology, geometry, transformations, assemblies, and general database query/update operations.
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Add this copy of Modeling Objects and Environments (Principles of to cart. $105.81, good condition, Sold by Anybook rated 4.0 out of 5 stars, ships from Lincoln, UNITED KINGDOM, published 1989 by John Wiley & Sons.
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Seller's Description:
This is an ex-library book and may have the usual library/used-book markings inside. This book has hardback covers. In good all round condition. No dust jacket. Please note the Image in this listing is a stock photo and may not match the covers of the actual item, 850grams, ISBN: 0471853887.