Two years is a long time in the world of new media - a world of phubbing and selfies, of cyberbullying and neknomination, of bitcoins and Google Glass. Much has occurred since the first edition of this book, and the author draws upon developments in social networking, crowdsourcing, clicktivism, digital games and reality TV to bring it up to date.
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Two years is a long time in the world of new media - a world of phubbing and selfies, of cyberbullying and neknomination, of bitcoins and Google Glass. Much has occurred since the first edition of this book, and the author draws upon developments in social networking, crowdsourcing, clicktivism, digital games and reality TV to bring it up to date.
Read Less